Live motion capture, stereoscopic 3d and real-time 3d create a fantastical faust.

The idea of a "digital puppeteer" supported themes found within the script while simultaneously allowing for the creation of larger than life characters. For example, the "virtual" version of Mephistopheles appeared with 20 foot wide wings that were full articulated by the motion capture performer. In addition to the motion capture system, the production also employed four high-end computers and four 5000 Lumen DLP projectors, and a 27-foot wide stereoscopic 3d projection screen.

While it was a very difficult piece to mount, the production was a great success overall and the entire team is looking forward to envisioning the next creative project.

Production Photographs.

Our production of Doctor Faustus made heavy usage of motion capture, real-time cgi, and stereoscopic 3D projections to bring a timeless classic into the present and create truly magical characters. The motion capture cameras and motion capture performer were integrated into the scenery and were seen in full view of the audience. The motion capture performer, who "puppeted" many different characters throughout the show, was integrated into the very fabric of the production and played several prominent roles.

 

Project Team.

DIRECTOR

Leon Ingulsrud

DIGITAL MEDIA ARTIST

Kevin Abbott

SCENIC DESIGNER

Greg Roehrick

COSTUME DESIGNER

Gwen Nagle

LIGHTING DESIGNER

Matt Knewtson

DIGITAL MEDIA TECHNICAL DIRECTOR

Kevin Abbott

ASST.DIGITAL MEDIA
TECHNICAL DIRECTOR

Benjamin G. Stickels*

ASST. DIGITAL MEDIA
ARTIST

Micah J. Steglitz*

ASST. DIGITAL MEDIA
ARTIST

John MacKenzie

Motion Capture Performer

Shannon McFee*

(* WMU Students)