Provides information on game-based learning and the creation if “immersive learning environments”.
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A look at American schools comparatively. Takes a look at data and aggregates it differently to show some interesting results. Also looks at what is needed to educate youth in the 21at century.
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An inquiry into the state of teaching and learning in higher ed with an emphasis on generational challenges and opportunities surfaced by technological innovations.
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A take on the well known “Mac vs PC” commercials, showing the similarities and differences of the student of today with the student of the 60′s. Made for a class.
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In the 21st century, the most perceptive educational thinkers recognize that something new is happening to learning. Models of providing an education that developed to meet the needs of students of the last two centuries, while not irrelevant, are increasingly being transformed and infiltrated by the introduction and integration of new tools and technologies, and novel approaches to work, many of which are now commonplace in business and consumer spheres. The emphasis on collaboration and critical thinking to solve problems and the flattening of the world of commerce are challenging the fundamental assumptions of what an education must provide to its young people in order for them to succeed or even cope in a complex world.
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This video helps explain and show the education differences between the 20th and 21st centuries.
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Video about the need to change pedagogy to meet the needs and expectations of 21st century learners.
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A look at how education and learners have changed over time.
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Technology and digital media are changing the way young people play and socialize in the 21st century. Education experts say digital technologies could transform the way children learn and participate in their communities.
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The MacArthur Foundation is exploring how technology and digital media is changing learning. The foundation is committed $50 million to this initiative in 2006.
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